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[[File:TitleFINAL.jpg|thumb|300px|''Sigma's'' pre-release cover featuring Commander [[Soril Valash]] (right), [[Kydora | Matriarch Kydora]] (left), and three shadowed figures for the other three playable races.]]
 
   
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Sigma is a mod being developed for Activision's [http://en.wikipedia.org/wiki/Star_trek_armada_2 Star Trek: Armada II]. After successful completion it will be transferred to its own engine and sold as a retail game.
 
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[[File:Sigma_poster_by_undyingnephalim-d9g1aqn-1.jpg|thumb|The Poster for Sigma.]]Sigma is a game being developed by Chasen Lindsey (commonly known as '''UndyingNephalim''') on the [http://play0ad.com/ Pyrogenesis] engine.
   
 
== General Information ==
 
== General Information ==
   
Sigma is a total conversion modification for Activision's Star Trek: Armada II. It retains many of the elements of the basic game while expanding into many gameplay concepts that were left untouched. Its main focus is the development of five distinct races for multiplayer, though once the proper tools have been developed a story driven campaign will shed light on a Sigma's plot.
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Sigma is being developed on the Pyrogenesis engine. It was originally developed as a mod for the Activision game Star Trek Armada 2, but Undyingnephalim switched to the new engine due to the greater gameplay and graphical opportunities it offered. Its main focus is the development of Seven distinct races for multiplayer, though once the proper tools have been developed a story driven campaign will shed light on a Sigma's plot. While Sigma's gameplay was originally based on space combat and expansion, its RTS gameplay is now ground-based, with a retro '80s Scifi aesthetic and plot strongly inspired by the film [[wikipedia:Brazil_(1985_film)|Brazil]].
   
 
== Gameplay ==
 
== Gameplay ==
Sigma is defined as a tactical Real Time Strategy (RTS) game. Up to 8 players can command one of five races and a fleet of units while managing infrastructure and economic aspects to support those units. While each race is distinct, all play with several key aspects: Resource gathering, base expansion, and unit construction.
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Sigma is defined as a tactical Real Time Strategy (RTS) game. Up to 8 players can command one of five (seven in the future) races and a fleet of units while managing infrastructure and economic aspects to support those units. While each race is distinct, all play with several key aspects: Resource gathering, base expansion, and unit construction.
 
The five playable factions that have been announced for Sigma are:
 
The five playable factions that have been announced for Sigma are:
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[[File:Zevcity.jpg|thumb|220x220px|A Zevestivan city, showcasing the game's new ground-based gameplay.]]
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*The [[Eurokan Empire]] : A violent and religious group of reptilian beings that focuses on straightforward tactics and traditional RTS gameplay structure.
   
 
*The [[Vederiction of Resource Alliance|Vederiction of Resource Alliance (V.R.A.)]] : The unity of [[Horovine]] that focuses on micromanagment, supreme versatility, and having a counter for all possible situations.
[[File:Vrareveal3A.jpg|thumb|350px|Early gameplay demonstration from Beta 0.5.]]
 
   
*The [[Eurokan Empire|Zevestivan Empire]] : A violent and religious group of reptilian beings that focuses on straightforward tactics and traditional RTS gameplay structure.
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*The [[Sov Consortium]]: A capitalistic society of insectoid beings that focus on expanding across the map at blitz speeds and spamming massive swarms of tiny and cheap units.
   
 
*The [[Mylock Regime]]: A technologically superior race of purely mechanical beings that focus on unmatched mobility, intelligence gathering, and exploiting weak spots in the enemy's force.
*The [[Vederiction of Resource Alliance|Vederiction of Resource Alliance (V.R.A.)]] : The unity of Horovinians that focuses on micromanagment, supreme versatility, and having a counter for all possible situations.
 
   
*The [[Sov|Sov Consortium]]: A capitalistic society of insectoid beings that focus on expanding across the map at blitz speeds and spamming massive swarms of tiny and cheap units.
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*The [[Ulant Union]]: The Socialist government of the [[Ekoset]], a mysterious race of plants that focus on supreme defensive strategy and slowly expanding a single massive base structure as they 'crawl' across the battlefield.
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*The [[Jevoron Central Military|Central Military]]: The remnant government of the [[Jevoron]]s, a race of spiritual and traditionalist Xenon-breathing lifeforms that survived the attempted V.R.A. genocide of their people. They can either focus on affordable rush tactics through the Remnant tech branch or defensive but expensive experimental ships of the New Age tech branch.
 
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*The [[Aabtani Superorganism]]: A superorganism based around [[Yorula]] crystals and the personality of the [[Aabtani|Jevoron scientist of the same name]]. The Aabtani have a very varied playstyle with a radial techtree.
*The [[Mylock|Mylock Regime]]: A technologically superior race of purely mechanical beings that focus on unmatched mobility, intelligence gathering, and exploiting weak spots in the enemy's force.
 
 
*The [[Ekoset|Ekoset Union]] : A mysterious race of plants that focus on supreme defensive strategy and slowly expanding a single massive base structure as they 'crawl' across the battlefield.
 
   
 
== Plot ==
 
== Plot ==
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== Soundtrack ==
 
== Soundtrack ==
Sigma's soundtrack is being developed and composed by [[Monarchy One]]. Most of the soundtrack can be heard on [[The Undying Nephalim]]'s Imeem: [http://www.imeem.com/people/g0lvfTL/playlist/nLt2Jjfu/sigma-harmonics-of-war-music-playlist/ Sigma Soundtrack]
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Sigma's soundtrack is being developed and composed by [[Stygian White]].
 
   
 
== Development ==
 
== Development ==
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*[[Beta 1.0]]: Features the V.R.A. and Zevestivan Empire with skirmish and multiplayer only gameplay. Engine has been transferred from Armada2 to Fleet Ops. Product will not require a disk for multiplayer as long as Fleet Ops is downloaded prior.
 
*[[Beta 1.0]]: Features the V.R.A. and Zevestivan Empire with skirmish and multiplayer only gameplay. Engine has been transferred from Armada2 to Fleet Ops. Product will not require a disk for multiplayer as long as Fleet Ops is downloaded prior.
 
*[[Beta 2.0]]: Features the five main races with skirmish and multiplayer only gameplay as a standalone release.
 
*[[Beta 2.0]]: Features the five main races with skirmish and multiplayer only gameplay as a standalone release.
*[[Sigma 1.0]]: Features all five races as well as the four campaigns as a standalone release. Effectively the final release of Sigma for ST: A2.
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*[[Sigma 1.0]]: Features all five races as well as the four campaigns as a standalone release. Effectively the final release of Sigma for ST: A2 before being ported to a standalone engine.
*''[[Sigma: Open Rebellion]]'': Serves as an expansion pack that will include a new playable race, gameplay features, and continue the storyline that began in ''Sigma''.
 
*''[[Sigma: Infestation]]'': Serves as an expansion pack that will include a second new playable race, gameplay features, and finish the storyline that continued in ''Sigma: Open Rebellion''.
 
   
More information about development can be found on Sigma's forums: [http://sigma.smfforfree.com/index.php Sigma Forum]
 
   
 
== Ownership ==
 
== Ownership ==
Sigma has been copyrighted by The Undying Nephalim. All rights are reserved and legal action will be taken if anything pertaining to Sigma is produced without prior authorization.
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Sigma has been copyrighted by Chasen Lindsey (The Undying Nephalim). All rights are reserved and legal action will be taken if anything pertaining to Sigma is produced without prior authorization.
   
 
== Release ==
 
== Release ==

Latest revision as of 00:35, 20 November 2015


Sigma poster by undyingnephalim-d9g1aqn-1

The Poster for Sigma.

Sigma is a game being developed by Chasen Lindsey (commonly known as UndyingNephalim) on the Pyrogenesis engine.

General Information[]

Sigma is being developed on the Pyrogenesis engine. It was originally developed as a mod for the Activision game Star Trek Armada 2, but Undyingnephalim switched to the new engine due to the greater gameplay and graphical opportunities it offered. Its main focus is the development of Seven distinct races for multiplayer, though once the proper tools have been developed a story driven campaign will shed light on a Sigma's plot. While Sigma's gameplay was originally based on space combat and expansion, its RTS gameplay is now ground-based, with a retro '80s Scifi aesthetic and plot strongly inspired by the film Brazil.

Gameplay[]

Sigma is defined as a tactical Real Time Strategy (RTS) game. Up to 8 players can command one of five (seven in the future) races and a fleet of units while managing infrastructure and economic aspects to support those units. While each race is distinct, all play with several key aspects: Resource gathering, base expansion, and unit construction. The five playable factions that have been announced for Sigma are:

Zevcity

A Zevestivan city, showcasing the game's new ground-based gameplay.

  • The Eurokan Empire : A violent and religious group of reptilian beings that focuses on straightforward tactics and traditional RTS gameplay structure.
  • The Sov Consortium: A capitalistic society of insectoid beings that focus on expanding across the map at blitz speeds and spamming massive swarms of tiny and cheap units.
  • The Mylock Regime: A technologically superior race of purely mechanical beings that focus on unmatched mobility, intelligence gathering, and exploiting weak spots in the enemy's force.
  • The Ulant Union: The Socialist government of the Ekoset, a mysterious race of plants that focus on supreme defensive strategy and slowly expanding a single massive base structure as they 'crawl' across the battlefield.
  • The Central Military: The remnant government of the Jevorons, a race of spiritual and traditionalist Xenon-breathing lifeforms that survived the attempted V.R.A. genocide of their people. They can either focus on affordable rush tactics through the Remnant tech branch or defensive but expensive experimental ships of the New Age tech branch.
  • The Aabtani Superorganism: A superorganism based around Yorula crystals and the personality of the Jevoron scientist of the same name. The Aabtani have a very varied playstyle with a radial techtree.

Plot[]

Sigma charts most of the events that take place during the year-long First Zevestivan War. It is divided into four single player campaigns:

  • The Horovine-Jevoron War serves as both a prologue and a tutorial as players lead the V.R.A. invasion forces against the Jevorons.
  • Rise of the Empire gives players command of the Zevestivan as they follow Matriarch Kydora's sinister plot to topple the V.R.A. and initiate all-out war.
  • War of Economics gives players command of the Sov Consortium as they follow the Overseer's attempt to expand into hostile territory and assure his race becomes superior to all others.
  • Approaching Storm gives players command of the V.R.A. as they follow Commander Edward William Hawksin and Commander Soril Valash's attempt to expose Matriarch Kydora's warmongering plots.

Soundtrack[]

Sigma's soundtrack is being developed and composed by Stygian White.

Development[]

Sigma is being developed as a mod with no financial profit. It has been focused in stages to help streamline development. These stages include:

VRAINTERFACE2

Sigma version Beta 1.0 now using the massively enchanced FO Engine.

  • Beta 0.5: Features the V.R.A. as a full race add-on to Star Trek: Armada II
  • Beta 1.0: Features the V.R.A. and Zevestivan Empire with skirmish and multiplayer only gameplay. Engine has been transferred from Armada2 to Fleet Ops. Product will not require a disk for multiplayer as long as Fleet Ops is downloaded prior.
  • Beta 2.0: Features the five main races with skirmish and multiplayer only gameplay as a standalone release.
  • Sigma 1.0: Features all five races as well as the four campaigns as a standalone release. Effectively the final release of Sigma for ST: A2 before being ported to a standalone engine.


Ownership[]

Sigma has been copyrighted by Chasen Lindsey (The Undying Nephalim). All rights are reserved and legal action will be taken if anything pertaining to Sigma is produced without prior authorization.

Release[]

Beta 0.5 can be downloaded here: Sigma Demo on FileFront

Beta 1.0 can be downloaded here: http://www.megaupload.com/?d=FZ608EOP

NOTE: Beta 0.5 is not stand alone and requires Star Trek: Armada II to play.